5.1.3 PVP Guild War
1. Event Timing: Held once every 4 seasons.
2. Reward Pool Funding Sources:
15% of the transaction tax collected over 4 seasons
Guild War registration fees
Official funding contributions (e.g., USDT, NFT rewards)
3. Prize Distribution and Tax Benefits: Rewards are distributed based on group rankings.
Tax Discount Benefits:
Champion Guild: Members receive an additional 5% tax reduction, effective until the next Guild War.
Runner-up Guild: Members receive an additional 3% tax reduction, effective until the next Guild War.
Third-place Guild: Members receive an additional 2% tax reduction, effective until the next Guild War.
Fourth-place Guild: Members receive an additional 1% tax reduction, effective until the next Guild War.
4. Guild War Format
4.1 Group Divisions:
Group A: 16 top-tier guilds
Group B: 16 mid-tier guilds
Group C: 32 entry-level guilds
4.2 Promotion and Relegation Rules:
Initial Grouping: Based on historical guild funds and activity scores.
Group A: Bottom 4 guilds relegated to Group B
Group B: Top 4 promoted to Group A; bottom 4 relegated to Group C
Group C: Top 4 promoted to Group B
5. Match Rules
5.1 Registration & Match Pairing:
Players per Guild: 5 players
Player Labels: Players are randomly assigned labels a-b-c-d-e or f-g-h-i-j
Guild Numbers: Group A/B use numbers 1–16; Group C uses 1–32
Pairing Method: After random labeling, matches are a vs. j, b vs. i, and so on. Guilds are paired 1 vs. 16, 2 vs. 15, etc.
6. Tournament Schedule
Before Semifinals:
Format: 5 BO1 matches; first to win 3 advances
Ranking: Advanced guilds are ranked based on game points/tower push stats
Semifinal Stage:
Number Assignment: Based on order of fastest victories (assigned 1–4)
Matchups: 1 vs. 4 | 2 vs. 3
Format: 5 BO1 matches; first to win 3 advances
Advancement: Knockout format; winners go to finals, losers play for 3rd and 4th place
Final Stage:
Format: Best of 3 (BO3), up to 5 matches
Scoring: 2 wins per match = 1 tournament point; first to reach 3 points wins the championship
(Format highlights: random pairing + ladder progression + strategic duels)
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