5.1.4 PVP Ladder Ranking Matches

Players start with an initial score of 100, with scores increasing or decreasing based on match outcomes. At the end of each season (every 10 days), the ladder's total prize pool is distributed among

-Ladder Tiers:

Consisting of five levels—Bronze, Silver, Gold, Diamond, and Master—each tier is divided into three sub-tiers. Table 1 Ladder Tiers

Tiers

Points

Bronze III

0-800

Bronze II

801-1600

Bronze I

1601-2500

Silver III

2501-3300

Silver II

3301-4100

Silver I

4101-5000

Gold III

5001-5800

Gold II

5801-6600

Gold I

6601-7500

Diamond III

7501-8300

Diamond II

8301-9100

Diamond I

9101-10000

Master

>10000

- Ladder Matchmaking Mechanism:

Matches are made based on the following priorities, from highest to lowest:

  1. The smallest difference in player ranks

  2. The smallest difference in the average card level between players

- Scoring Mechanism

Single victory: +25 ladder points

3 consecutive wins: +30 ladder points

6 consecutive wins: +40 ladder points

10 consecutive wins: +50 ladder points

- Deduction Mechanism

Single loss: -15 ladder points

3 consecutive losses: -20 ladder points

6 consecutive losses: -25 ladder points

Points are not deducted when a player's score reaches 0

-Ladder Punishment Mechanism

①Fatigue State

Penalty Conditions: Cards that participated in the previous season's ladder

Penalty Effects: Eligible for the next season's ladder; one level downgrade; a chance to enter a Damaged State

Card Display: In the card info screen, the ladder status is displayed in yellow font for Fatigue State. Note: Normal state is displayed in green font.

Recovery Method: Players can remove the status by spending a certain amount of Digital Assets in the card details screen; the process is as follows:

②Damaged State

Penalty Conditions: Cards in Fatigue State have a chance to enter Damaged State upon being assessed for fatigue

Penalty Effects: Prohibited from participating in the next season's ladder; one level downgrade

Card Display: Card avatar is greyed out with visible damage effects; ladder status is displayed in red font for Damaged State.

Recovery Method: Players can recover by spending a certain amount of Digital Assets in the card menu; the process is as follows:

- Ladder Compensation Mechanism

Recovery from Fatigue State costs Digital Assets, compensated with *60 Eco-Contribution Points per card needed for upgrade;

Recovery from Damaged State costs Digital Assets, compensated with *120 Eco-Contribution Points per card needed for upgrade;

- Special Cases

For cards at level 1 participating in the ladder, the penalty effects are: Disqualification and no attribute downgrade.

Card Display: Same as the general Fatigue State.

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