Summoning Architecture Character

Character

Output

Firm

Maximum life 0.15

Blessing

Sustained damage -0.15

Deadly

Battle time -0.5

Bright moon

Summon interval 0.03

Harden + pastoral

Maximum life 0.075 + Summon interval 0.015

Vigour + pastoral

Sustained damage -0.1 + Summon interval 0.015

Harden + vigour

Maximum life 0.075 + Sustained damage -0.1

Sawtooth + vigour

Sustained damage-0.1 + battle time-0.2

Harden + sawtooh

Maximum life0.075 + battle time-0.2

Pastoral + vigour

Battle time-0.2 + Summon interval 0.015

Metal + dry

Maximum life0.2 + Summon interval-0.03

Lofty + dry

Sustained damage-0.2 + Summon interval-0.03

Vicious + dry

Battle time-0.75 + Summon interval-0.03

Metal + rot

Maximum life0.2 + Sustained damage 0.1

Supernatural + rot

Sustained damage0.1 + Summon interval 0.05

Malice + rot

Sustained damage0.1 + battle time-0.75

Metal + blind

Maximum life0.2 + battle time 0.2

Lofty + blind

Sustained damage-0.2 + battle time 0.2

Supernatural + blind

Battle time 0.2 + Summon interval 0.05

Fragile + supernatural

Maximum life-0.05 + Summon interval 0.05

Fragile + lofty

Maximum life -0.05 + Sustained damage-0.2

Fragile + vicious

Maximum life-0.05 + battle time-0.75

Metal (satisfied)

Maximum life 0.2

Lofty (satisfied)

Sustained damage -0.2

Vicious (satisfied)

Battle time-0.75

Supernatural (barren)

Summon interval0.05

Metal (assault)

Maximum life0.2

Lofty (assault)

Sustained damage-0.2

Vicious (assault)

Battle time-0.75

Supernatural (assault)

Summon interval0.05

Last updated